> Tinkerer's Automaton
About
> Tinkerers Automaton is a rogue-like where the player must protect a defenseless AI companion from a horde of attackers using abilities that are given and upgraded during the game.
As a part of a game design course, this project focused on iterative development. Drawing inspiration from various game design concepts, the aim was to refine and enhance the game throughout the development process. By incorporating these concepts, the project aimed to apply foundational principles of game design and gain practical experience in the iterative design process.
> Atto
About
> Atto is a pint-sized champion who fearlessly confronts formidable adversaries by cunningly targeting their vulnerable points. This project was my introduction to Unreal Engine and blueprints and served as a steppingstone to developing Tinkerer’s Automaton.